1. CONTEXTO:
Esta actividad va
dirigida a alumnos de 2-3 años, ya que son capaces de aprender nuevo
vocabulario con rapidez y entienden casi todo lo que oyen.
La actividad se incluye dentro de la unidad de trabajo ‘Las emociones’,
a la cual dedicaremos una semana. El cuento se leerá el tercer día,
después de haber visto la felicidad y la tristeza los días anteriores.
2. OBJETIVOS DE LA ACTIVIDAD:
- Conocer las distintas emociones.
- Aprender que el miedo puede vencerse.
- Iniciarse en el control de estas emociones.
3. TEMPORALIZACIÓN:
La actividad se
realizará en la biblioteca de la escuela si se dispone de ella. Si no
fuera posible, se realizará en el rincón de lectura del aula de 2-3
años.
La actividad de jugar
con la ruleta se realizará, si es posible, en el aula de
psicomotricidad, si no se pudiera, se realizaría en la misma aula. Las actividades se realizarán el miércoles.
4. TEXTO DEL CUENTO:
In the biggest, darkest and most solitary castle that you can imagine, Crispín, the ghost, lived.
His screams and howls were so terrifying that could freeze the blood of a dragon and the soul of the best warrior.
What nobody
knew was that Crispín, in his deepest, was just a crying and coward
ghost, for 500 years he did nothing but cry and scream.
After so many
years of crying and screaming, no monster had appear who wanted to eat
him, and he was tired, the holes in his sheet ached of mourning.
He decided to
invent a special toy “Fright roulette”, the only thing he had to do was
to throw the roulette when he felt fear and this would tell him what to
do.
So he would
not have to be crying and screaming all day, that toy turned out to be a
brilliant invention, because as Crispín was frightened by everything,
he spent the night pulling the roulette: dancing, singing, clapping his
hand, belching and a lot of other things.
As time went
by, he felt increasingly more secure and every time he had to throw the
roulette fewer times. He found that doing other things he had become a
much more cheerful and brave ghost, and he almost didn’t need his
roulette.
After a time,
Crispín’s Castle stopped being so terrible, and some people began to
visit him. One day, a boy discovered him in his hidden place, and the
child was so scared that he began to mourn and scream. What a fright for
Crispín!
He was so
scared that he had to pull the roulette 100 times. Then he realized that
he had discovered the scariest of all things, screams and howls.
Gathering all the courage that he had under the sheet, Crispín
approached the boy and gave him his “Fright roulette”. The child liked
the gift so much that both spent hours and hours playing.
The ghost was
so glad to have discovered how to cure fear that from that day he made
roulettes for all children who cried and screamed while the worst ghost
scared them.
5. METODOLOGÍA:
A continuación se pasará a la lectura del cuento de forma que no resulte monótono y aburrido para los niños.
Después se repasará el vocabulario trabajado en el cuento a través de los dibujos de este.
6. ACTIVIDADES:
-Repasar el vocabulario del cuento a través de las imágenes de éste.
-Jugar con una ruleta como la del cuento para que los niños se diviertan y aprendan/repasen diferentes acciones.
7. VOCABULARIO CONCRETO QUE SE QUIERE ENSEÑAR:
- Ghost: fantasma.
- Roulette: ruleta.
- Cry: llorar.
- Scream: gritar.
- Trunk: baúl.
- Sheet: sábana.
8. VOCABULARIO QUE SE QUIERE REPASAR:
- Bed: cama.
- Castle: castillo.
- Monster: mosntruo.
- Dance: bailar.
- Sing: cantar.
- Play: jugar.
- Cat: gato.
9. MATERIALES NECESARIOS:
- Cuento.
- Ruleta para jugar.
10. FUENTE:
11. VARIACIONES:
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